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  1. Home - WeAreDevs

    Is WeAreDevs Safe? WeAreDevs is NOT a malicious website. Our exploits are misunderstood by antiviruses due to their nature of software manipulation. The websites and people who say …

  2. Roblox - WeAreDevs

    Feb 21, 2021 · Threads list for the Roblox subcategory on WeAreDevs

  3. cdn.wearedevs.net

    TextLabel_4 = Instance.new("TextLabel"), TextLabel_5 = Instance.new("TextLabel"), UICorner_8 = Instance.new("UICorner"), EzCMDStatus = Instance.new("TextLabel"), EzHubStatus = …

  4. cdn.wearedevs.net

    Aug 2, 2021 · A distribution of https://wearedevs.net/scripts Last updated August 2, 2021 Description: Gives your player the old system of building tools Instruction: Inject this script into …

  5. Project Ideas - WRD Community - WeAreDevs

    Jun 8, 2022 · @_realnickk That idea is intruiging even though it might crash the game if there's a lot of instances. And there's too many remote spies out there why make my own? I need an …

  6. Which Exploit is better than KRNL? - WRD Community - WeAreDevs

    Apr 6, 2022 · Free, none. But a alternative really good and power: WeAreDevs, Comet, Delta, Misako (Soon).

  7. cdn.wearedevs.net

    --[[ © 2022 WeAreDevs | The WeAreDevs Infinite Jump script Created and distributed by https://wearedevs.net/scripts March 9, 2022 Step 1: Inject this script into any game using a …

  8. cdn.wearedevs.net

    --[[ A distribution of https://wearedevs.net/scripts Last updated August 2, 2021 Description: Puts a selection box around the selected player. To choose a player, enter their name between the …

  9. cdn.wearedevs.net

    player.Character.HumanoidRootPart.WRDBodyVelocity:Destroy() --Insert BodyVelocity to add float else local bodyVelocity = Instance.new("BodyVelocity") --So we know what specific …

  10. putting "using WeAreDevs_API;" through a code generator

    Dec 10, 2022 · ExploitAPI api = new ExploitAPI(); //Check if the exploit is attached to Roblox. if (api.IsAttached()) { //If it is, execute a lua script. api.ExecuteScript("print('Hello World!')"); } else …